Inside the Fallout Universe, the Gaming World’s Most Astonishing Television Success
The Fallout TV show is back to streaming services, and it's fair to say that audiences were delightfully shocked by the quality of its initial run. By depicting the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it managed to capture multiple facets of the player's experience.
There was Lucy the vault dweller, attempting to uphold her morals and learning that the wasteland made that incredibly hard; Max, the militant faction initiate, who starts doubting his cult's dogma and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any sense of morality out in the irradiated badlands.
Building Anticipation for Season Two
The show's first season finale revealed crucial details about those responsible for the atomic conflict that sealed a society in subterranean shelters for an extended period. It also raised plenty of questions unresolved for the next installment – and, on this occasion, hopes are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Heading into the first season, people were like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so now people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The new season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the franchise, even if it was a bit broken at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That parched, blasted-out iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators ensured physical models and locations were constructed, mirroring the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to seem like it’s tangible.”
Indeed, pretty much every element you see on-screen is practical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the franchise. This mutual respect for the world is apparent in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This approach will allow for a altered weekly discussion, something the team themselves are excited to engage with.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”