Guitar Hero Turns 20 – The Plastic Guitar That Connected Generations Between Music Fans

It has been two decades after the legendary game hit the market across the Atlantic, offering everyday gamers the means to become rock legends. Figuratively speaking, but try convincing someone who's nailed Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.

Created by Harmonix, the game provided users with a guitar-shaped controller to match on-screen cues moving along the screen in time with the music. Each riff corresponded to specific notes, producing the sensation of an authentic performance.

The studio previously experimented in the music genre before partnering with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar franchise that had a significant influence for many of the artists included, showcasing classic bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the recordings – despite the fact the first two games primarily featured cover versions.

“We reproduced every song because the cost prohibitive,” he says. “Even with the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like the Who – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. But once the game became a hit, and record sales airtime increased, everyone wanted to participate.”

He continues: “One of the amazing things was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish group the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist the artist remembers how the series revived classic rock back into vogue: “Guitar Hero offered a bigger, younger audience. Typically this had been seen as outdated material, but then when it was included in the title and teenagers discovered it, abruptly it was cool. That legitimised it, eliminating the ‘dad rock’ tag. It provided all our music renewed popularity.”

In 2008, the band's debut album remained not available stateside, meaning the game served as a primary platform of discovery for the group as they went on a North American tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and several knew us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Rock’s heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around each band’s catalogue and related lore, visuals and legendary status. For example, the Aerosmith edition, it was said earned the group greater revenue compared to their records. It sold more than 500,000 units upon release, while sales of Aerosmith’s music saw an increase of up to 40% during an era as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. This track is challenging enough on expert mode, not to mention played at double speed while hitting a single one of the thousands of cues. The streamer stated requiring months of practice of practice.

“The game offers a, imaginary experience. If you play Call of Duty, it doesn't imply you ought to pick up a real gun and go to war,” says DragonForce guitarist Herman Li.

The band had already completed a profitable run when Through the Fire and Flames was featured in the third game, yet he explains it turned them into widely recognized. “I recall our distributors informing us that our records were moving like crazy,” he says. “It exploded when we next toured, and we performed right ahead of top acts at the event.”

In fact, the band's visibility from Guitar Hero proved so vast that it has risked eclipsing everything else accomplishments. Recently, the song was used in promotional material for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we’ve been part in fans' experiences”.

Enduring Legacy from the Iconic Controller

The best marketing, whether it’s for cars, apparel or video games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. Since the beginning, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to leverage innovation to allow people to do it”.

Most of Guitar Hero games were released over a mere five-year period between 2005 and 2010, featuring spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback in 2015.

Titles such as Clone Hero and Fortnite Festival have kept the community active, and there’s expectations of a new product from the original publisher in development. A new studio has begun production on their first rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome a new entry following Guitar Hero?

“We thought such titles might become similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t persist for future fans.”

David Johnson
David Johnson

Isla is a seasoned journalist covering international affairs and cultural trends.